AI Insights · Timothy · January 2022
Top 5 Boxing Games in Mexico, Q4 2021
Explore the performance of the top 5 boxing games on a unified platform in Mexico during Q4 2021. Data sourced from Sensor Tower.
During Q4 2021, the top 5 boxing games in Mexico saw varying levels of success in terms of downloads, revenue, and active users. Here’s an overview of their performance based on Sensor Tower data.
Punchy Race: Run & Fight Game, published by CASUAL AZUR GAMES, saw a significant surge in weekly downloads, starting from around 5K in early December to a peak of approximately 116K by mid-December. Active users also mirrored this trend, growing from roughly 3.8K to nearly 160K towards the end of the month.
I, The One — Fun Fighting Game experienced fluctuations in weekly downloads, starting at 16.1K in late September and dropping to 7.7K by early December, before rebounding to 12K at the end of the year. Weekly revenue remained relatively low, peaking at $18 in early November. The active user base showed a slight decline from 47.8K to 31K, with a final increase to 36.9K in late December.
Gang Boxing Arena, another CASUAL AZUR GAMES title, had a modest revenue increase, reaching $65 in late October. Downloads fluctuated, peaking at 15.7K in mid-December. Active users saw a rise from 17.1K to a peak of 23.6K in late December.
Gym Heros: Fighting Game, published by Fighting Arena, maintained a consistent download rate around 7-11K throughout the quarter. Active users decreased from 38.4K in late September to 29.6K by mid-October, then rebounded to 37.2K by the end of December.
Real Boxing 2 by Vivid Games S.A. saw notable weekly revenue, peaking at $431 in late November. Downloads surged to 27.5K in the same period, while active users peaked at 41.1K. However, both metrics saw a decline towards the end of December.
For more detailed insights, visit Sensor Tower.